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Table 14 — Link & pop · Duel puzzle

TSUNAGI

Link them up, push the duds across.

Seven columns, nine rows, five colours of marble packed tight. Trace neighbouring marbles of the same colour and three or more pop — diagonals count. Every marble you pop sends grey duds rising from the bottom of your opponent's board. Fill your board to the top and you drop the game. First to three wins. Alone, you can take on a three-level opponent.

1-2 players CPU opponent 1-2 min a game
TSUNAGI at a glance
Players1-2
FormatReal-time duel
SoloCPU opponent (3 levels)
Length1-2 min a game · 3-6 min a match
PriceFree · no sign-up · no install
TSUNAGI gameplay screen
Fig.  TSUNAGI · playroom-game.com/tsunagi/en
How to play

How a game goes

01

Trace a colour

Drag across neighbouring marbles of the same colour without lifting your finger. Let go once three or more are linked and they pop. Diagonals count, and backing up one step unwinds the line.

02

Longer lines hit much harder

Three sends 1 dud, five sends 3, seven sends 7, ten sends 17. Every moment you choose: pop something short to clear space low down, or hunt for the long line and attack.

03

Keep going longer and it doubles

Within two seconds, draw a line longer than your last and the count doubles; longer again and it triples. Repeating the same length adds nothing, so hammering out threes is not an attack. How far you keep stretching is the whole game.

04

Cancel before they land

Duds sent your way hover as a warning for 1.8 seconds. Pop something in that window and you cancel that many, sending the remainder back. This is where the reading happens.

05

Fill to the top and you lose

Duds rise from the bottom and cannot be traced, so your playable space shrinks. Whoever reaches the top row first drops the game. First to three wins.

How duds behave

  • They rise from below, pushing your marbles up; anything past the top is lost
  • A marble popping beside one cracks it; a second hit breaks it (up/down/left/right only, not diagonals)
  • At most 14 land at once — the rest wait for the next wave
  • As time passes they also rise on their own, at ever shorter intervals

Match rules

  • Both players start from the same board at the same moment — no luck advantage
  • Whoever fills to the top drops the game. First to three wins
  • A game runs up to 180 seconds; on time, fewer duds takes it
  • Alone, pick Easy, Normal or Hard
Tips

Tips for winning

01Clear low before you attackOnce duds pile up you lose the places where lines can form. Dig downwards first.
02Keep the streak alivePop again within two seconds and the streak bonus adds one more dud each time. Never stopping beats stopping to think.
03When the warning shows, pop anythingYou have 1.8 seconds. Taking an instant three often beats hunting for a long line.
04Aim at the dipsThe dud pile is never flat. Popping into a dip cracks several of them at once.
FAQ

Common questions

How many people can play TSUNAGI?

Two. On your own you can duel a three-level CPU. To play a friend, create a room and send them the four-letter code that appears; whoever enters the same code starts on the same board as you.

Does it work on a phone?

Yes. It runs in the browser on phones, tablets and computers. It is free, with no sign-up and nothing to install.

Do diagonals count?

They do. A line can run in any of the eight directions. Duds, though, only crack from up, down, left and right.

Can I block the duds a rival sends?

Yes. Pop something during the 1.8 seconds before they land and you cancel that many; anything left over flies straight back at them.

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