On a 7×7 board, get your piece to the far row on your opponent's side first. Each turn you either move one square or drop a block that sends them the long way round. Sealing a route off completely is not allowed — there is always a way through, and no luck anywhere.
| Players | 2 only |
|---|---|
| Format | Head to head |
| On your own | Play the computer |
| Length | A few minutes |
| Price | Free · no sign-up · no install |

The board is a 7×7 grid. Your piece starts in the middle of the row nearest you, theirs on the far side. Your goal is their starting row. You each get a hand of oddly shaped blocks.
One or the other, never both. Move your piece one square up, down, left or right. If the opponent's piece is right next to yours, jump over it to the square beyond (or to either side of it if that square is blocked). Or place a block from your hand on empty squares — rotate it freely, and it leaves your hand for good.
Blocks exist to cut their short route and add distance. But you may never seal a route off — both players must always have a way to their goal, and the game will not let you place a block that closes one.
Reach any square on the far row and you win. Because a route always remains, there are no draws and no stalemates. Someone always gets there.
Two. On your own you play the computer; with a friend you share a four-letter room code and play online.
Yes. It runs in any browser on a phone, tablet or computer. It is free, with no sign-up and nothing to install.
Yes, at three strengths: easy, normal and hard. The hard one reads several moves ahead.
Place a block one square ahead of their shortest route. Blocks never refill, so pick your moment rather than firing early.